The story behind the story – Echoes from the Past

The novel ‘Echoes from the past’ started out as a short story I wrote about 30 years ago, titled ‘The birthday’.

My idea was to take a normal person out of their comfort zone and led on a short but very frightening journey to a place where a surprise birthday party had been arranged.

Thus the very large man with a scar and a red tie was created.

So was the friend with the limousine who worked as a pilot.

So were the two women, Wendy and Angelina, who were Flight Attendants that the pilot friend asked to join the conspiracy.

I was going to rework the short story, then about ten pages long, into something a little more.

And like all re-writes, especially those I have anything to do with, it turned into a novel.

There was motivation.  I had told some colleagues at the place where I worked at the time that I liked writing, and they wanted a sample.  I was going to give them the re-worked short story.  Instead, I gave them ‘Echoes from the past’

Originally it was not set anywhere in particular.

But when considering a location, I had, at the time, recently been to New York in December, and visited Brooklyn and Queens, as well as a lot of New York itself.  We were there for New Years, and it was an experience I’ll never forget.

One evening we were out late, and finished up in Brooklyn Heights, near the waterfront, and there was rain and snow, it was cold and wet, and there were apartment buildings shimmering in the street light, and I thought, this is the place where my main character will live.

It had a very spooky atmosphere, the sort where ghosts would not be unexpected.  I felt more than one shiver go up and down my spine in the few minutes I was there.

I had taken notes, as I always do, of everywhere we went so I had a ready supply of locations I could use, changing the names in some cases.

Fifth Avenue near the Rockefeller center is amazing at first light, and late at night with the Seasonal decorations and lights.

The original main character was a shy and man of few friends, hence not expecting the surprise party.  I enhanced that shyness into purposely lonely because of an issue from his past that leaves him always looking over his shoulder and ready to move on at the slightest hint of trouble.  No friends, no relationships, just a very low profile.

Then I thought, what if he breaks the cardinal rule, and begins a relationship?

But it is also as much an exploration of a damaged soul, as it is the search for a normal life, without having any idea what normal was, and how the understanding of one person can sometimes make all the difference in what we may think or feel.

And, of course, I wanted a happy ending.

Except for the bad guys.

Get it here:  https://amzn.to/2CYKxu4

newechocover5rs

365 Days of writing, 2026 – 106

Day 106 – Writing to please yourself

Writing for an Audience of One: The Radical Liberation of Margaret Cavendish

In the 17th century, a woman’s writing was typically expected to be a pursuit of piety, domestic instruction, or perhaps a modest contribution to poetry. Margaret Cavendish, the Duchess of Newcastle, cared little for such boundaries. Surrounded by the rigid social expectations of the Restoration era, she penned a mantra that remains one of the most liberating declarations in literary history: “I write to please myself.”

While this might sound like a simple statement of personal preference, in the context of Cavendish’s time—and perhaps even in our own era of algorithm-driven content—it is a profoundly radical act.

The Rebellion Against Approval

When we write today, it is rarely “for ourselves.” We write for engagement, for likes, for professional advancement, or to satisfy the perceived expectations of a target demographic. We curate our voices to fit into boxes that make us palatable to publishers, platforms, and peers.

Margaret Cavendish understood something that many modern creatives have forgotten: as soon as you write to please an audience, you are no longer the author of your own work; you are merely a performer of their desires.

By declaring that her primary audience was her own intellect and imagination, Cavendish reclaimed the authority of the artist. She did not seek the validation of the male-dominated literary circles of the 1600s; instead, she explored science fiction, philosophy, and poetry with a wild, unbridled curiosity. She didn’t seek to be “correct”—she sought to be honest to her own fascinations.

When “Pleasing Yourself” Becomes Art

There is a common misconception that writing for oneself is synonymous with vanity or poor quality. Critics of Cavendish often labelled her as eccentric or “mad.” However, history has revealed that her refusal to bend to contemporary tastes allowed her to write The Blazing World—one of the earliest examples of science fiction.

She was free to experiment because she wasn’t tethered to the fear of being misunderstood.

When you write to please yourself, you strip away the filters of “what will people think?” and “is this marketable?” The result is a voice that is sharper, more distinct, and more authentic. Even if the work never reaches a wide audience, the process of documenting one’s own mind is an act of self-discovery that no amount of external praise can replicate.

How to Adopt the Cavendish Mindset

How can we reclaim this philosophy in a world that demands we be “content creators” rather than artists?

  1. Lower the Stakes: Write something that you never intend to publish. Let it be messy, odd, or purely indulgent. If no one else is reading it, you are free to explore your most “unmarketable” ideas.
  2. Define Your Curiosity: What do you actually want to write about, regardless of trends? Whether it’s 17th-century philosophy or a niche hobby, lean into the subjects that make your own brain light up.
  3. Detach from the Metric: Focus on the satisfaction of the prose, the clarity of the thought, or the joy of the narrative. If the writing process itself brings you pleasure, the goal has been achieved.

Final Thoughts

Margaret Cavendish was an outcast in her time because she refused to perform modesty. Today, we can see her for what she truly was: a visionary who realized that the only person you are guaranteed to be writing for for the rest of your life is yourself.

The next time you sit down to write, don’t ask, “Will this resonate?” Ask, “Does this thrill me?” Because when you write to please yourself, you create something that is authentic—and that is the only kind of writing that truly stands the test of time.

NaNoWriMo – April – 2026 – Day 33

I have been working on the final chapters, and these are proceeding slowly.

The plot has been veering off course because new possibilities come to mind that will give me an ending that I didn’t think was possible.

But now, with a little tweaking over the previous five chapters, and going back to the start of the third section, a whole new scenario has come to life.

And no one will see it coming.

I certainly didn’t, because, in the original storyline, it was meant to have a happy-ever-after ending, each with a different person.

So, it doesn’t finish in quite the same manner for either of the two main characters.

In the meantime, I have to flesh out the major, major plot development!

NaNoWriMo – April – 2026 – Day 32

Without the pressure of a time limit and no distractions, I was able to sit down and go over the plan for the last few chapters.

I had gotten to a point in the story where I was satisfied with what I’d written, but it did have ramifications later on, ramifications that were not in the original plan.

That later on, of course, is now, so once I’d looked at the plan and read the previous two chapters to get my bearings, it was easier to write.

But…

Isn’t there always a but?

As I was writing, another thought came to mind. Some time ago, I realised there needed to be another action sequence arising out of an event that had sparked an impromptu and ill-fated attempted kidnapping.

That had to be avenged, but in the rough draft I had already written, it didn’t figure in the ending.

Now it does, and I have written it, and it’s great.

Even if I say so myself.

Tomorrow I will be covering the fallout from this event.

What I learned about writing – What Lies beneath

There is always something to see, especially when you are told, ‘nothing to see here, move along’.

That’s the question every thriller/mystery writer wants to get to the bottom of by the end of the story.

As a rule, it’s never really what you see or what you think you see, but it can be hiding in plain sight.

Someone once told me that we are trained to see what we want to see, often not what it is that’s there in front of us. 

Like reading a story with spelling errors, gaps, and bad punctuation, our eyes gloss over those errors because we’re trained to read words quickly using only a few letters.

It’s why we sometimes misinterpret words and find ourselves up that proverbial garden path.  I know I have done it myself.  I know those apps that predict the word you want to use but invariably display the wrong one are as flawed as our eyes and brains can be at times, so I try not to use them.

A good detective looks beneath the surface to see what others don’t.

You look at a shop window and see several products on sale at ridiculously low prices.

A detective looks at the same store window and sees the third dress along on the rack of sale items had a blood stain on the bottom hemline, and deduces the dress was worn by the murderer of a bystander.

Someone in the shop, customer, or employee had a case to answer.

Then, sometimes, we can’t see the wood for the trees.  It’s an interesting expression, but quite true.

Any time I visit a new place, I try to get as much visitor information as possible, and then, based on the description, go visit.

How many times have I been disappointed?  A few.  What they sometimes describe is the ambience, which may be there when there are fewer people about, but not when there are so many you cannot enjoy the view, the sidewalk cafes, and most of all the ambience.

This is translated into your writing, and I like the idea of depicting a place so that if you decide to go there, you see what I see, and not necessarily what the brochures tell you.

Then, of course, there is ‘beauty is in the eye of the beholder’.  That is not easy to convey in words, but I’m working on it.

One day! 

365 Days of writing, 2026 – 105

Day 105 – Graphic novels

Beyond the Comic Strip: A Beginner’s Guide to Creating Your Own Graphic Novel

For a long time, the term “graphic novel” was met with a shrug. People thought of them as “just comic books”—fleeting entertainment for kids. But today, the graphic novel stands as a respected, powerful medium of literature. From memoirs like Persepolis to genre-bending epics like Watchmen, graphic novels prove that when you combine visual language with the written word, you unlock a storytelling potential that prose alone just can’t touch.

If you’ve ever dreamed of telling a story through panels, splash pages, and speech bubbles, you’re in the right place. Let’s break down what graphic novels actually are and how you can start crafting your own.


What Exactly is a Graphic Novel?

At its core, a graphic novel is a book-length narrative told through sequential art.

Unlike a comic book, which is typically a serialised, thin pamphlet released monthly, a graphic novel is a complete, self-contained story (or a collected volume) bound in a book format. It uses the visual medium—panels, gutters, character design, and colour theory—to control the pacing of the reader’s experience in a way that text-only books cannot.

In a graphic novel, the art isn’t just an “illustration” of the story; the art is the story.


How to Create Your Own Graphic Novel: A Step-by-Step Guide

Creating a graphic novel is a marathon, not a sprint. It’s a labour of love that requires patience and a fair bit of planning. Here is your roadmap from concept to finished product.

1. Develop Your “Hook” and Script

Every great graphic novel starts with an idea. But before you pick up a pencil, you need a script.

  • The Synopsis: Summarise your story in a few paragraphs. What is the central conflict? Who is the protagonist?
  • The Script: Write it like a screenplay, but include descriptions of what is happening in each panel. Keep your dialogue tight—remember, you have limited space on the page!

2. Character and World Design

Before you draw the first page, spend time in your sketchbook.

  • Character Sheets: Draw your characters from different angles and with different expressions. If they aren’t consistent, the reader will get confused.
  • World-Building: What does your setting feel like? Create a “visual bible” for your world so the architectural style and atmosphere remain cohesive throughout the book.

3. Thumbnails: The Blueprint

This is the most crucial step. Thumbnails are tiny, rough sketches of every page in your book. They don’t need to look good; they just need to map out the flow.

  • Where does the reader’s eye go?
  • Are the panels too crowded?
  • Does the page turn reveal an exciting surprise?
  • Pro-tip: Don’t skip this! Fixing a mistake in a thumbnail takes seconds; fixing it in an inked final page takes hours.

4. Pencilling and Inking

Now it’s time to commit to the paper (or screen).

  • Pencilling: Draft the layout, body proportions, and backgrounds cleanly.
  • Inking: Use fine-tip pens or digital brushes to finalise the lines. This gives the drawings weight and definition, making them “pop” off the page.

5. Lettering: The Silent Storyteller

Bad lettering can ruin great art. Make sure your word balloons are placed in the order they should be read (top to bottom, left to right). Use clear, readable fonts, and ensure there is enough “breathing room” around the text so the page doesn’t look cluttered.

6. Coloring (or Shading)

If you aren’t doing the book in black and white, this is where you solidify the mood. Colour is a powerful tool—cool blues can signal sadness, while jarring reds can indicate danger. If you’re sticking to black and white, focus on value—using shadows and hatching to create depth and contrast.


Final Thoughts: Just Start

The biggest hurdle isn’t the technical skill—it’s the daunting nature of the project. A graphic novel is a mountain of work, but you climb it one panel at a time.

Don’t aim for perfection on your first attempt. Aim for completion. Whether you’re using traditional pencils and ink or an iPad with Procreate, the most important tool you have is your voice.

So, what story are you going to draw first?

Searching for Locations: Venice, Italy

Venice is definitely a city to explore.  It has an incredible number of canals and walkways, and each time we would start our exploration at St Marks square when it’s not underwater

Everyone I have spoken to about exploring Venice has told me how easy it is to get lost.  It has not happened to me, but with the infinite number of ways you can go, I guess it is possible.

We started our exploration of Venice in St Marks square, where, on one side there was the Museo di Palazzo Ducale and, next door, the Basilica di San Marco.  Early morning and/or at high tide, water can be seen bubbling up from under the square, partially flooding it.  I have seen this happen several times.  Each morning as we walked from the hotel (the time we stayed in the Savoia and Jolanda) we passed the Bridge of Sighs.

Around the other three sides of the square are archways and shops.  We have bought both confectionary and souvenirs from some of these stores, albeit relatively expensive.  Prices are cheaper in stores that are away from the square and we found some of these when we walked from St Marks square to the Railway station, through many walkways, and crossing many bridges, and passing through a number of small piazzas.

That day, after the trek, we caught the waterbus back to San Marco, and then went on the tour of the Museo di Palazzo Du which included the dungeons and the Bridge of Sighs from the inside.  It took a few hours, longer than I’d anticipated because there was so much to see.

The next day, we caught the waterbus from San Marco to the Ponte di Rialto bridge.  Just upstream from the wharf there was a very large passenger ship, and I noticed there were a number of passengers from the ship on the waterbus, one of whom spoke to us about visiting Venice.  I didn’t realize we looked like professional tourists who knew where we were going.

After a pleasant conversation, and taking in the views up and down the Grand Canal, we disembarked and headed for the bridge, looking at the shops, mostly selling upmarket and expensive gifts, and eventually crossing to the other side where there was a lot of small market type stalls selling souvenirs as well as clothes, and most importantly, it being a hot day, cold Limonata.  This was my first taste of Limonata and I was hooked.

Continuing on from there was a wide street at the end and a number of restaurants where we had lunch.  We had a map of Venice and I was going to plot a course back to the hotel, taking what would be a large circular route that would come out at the Accademia Bridge, and further on to the Terminal Fusina Venezia where there was another church to explore, the Santa Maria del Rosario.

This is a photo of the Hilton Hotel from the other side of the canal.

It was useful knowledge for the second time we visited Venice because the waterbus from the Hilton hotel made its first stop, before San Marco, there.  We also discovered on that second visit a number of restaurants on the way from the terminal and church to the Accademia Bridge.

This is looking back towards San Marco from the Accademia Bridge:

And this, looking towards the docks:

Items to note:

Restaurants off the beaten track were much cheaper and the food a lot different to that in the middle of the tourist areas.

There are a lot of churches, big and small, tucked away in interesting spots where there are small piazza’s.  You can look in all of them, though some asked for a small fee.

Souvenirs, coffee, and confectionary are very expensive in St Marks square.

365 Days of writing, 2026 – 105

Day 105 – Graphic novels

Beyond the Comic Strip: A Beginner’s Guide to Creating Your Own Graphic Novel

For a long time, the term “graphic novel” was met with a shrug. People thought of them as “just comic books”—fleeting entertainment for kids. But today, the graphic novel stands as a respected, powerful medium of literature. From memoirs like Persepolis to genre-bending epics like Watchmen, graphic novels prove that when you combine visual language with the written word, you unlock a storytelling potential that prose alone just can’t touch.

If you’ve ever dreamed of telling a story through panels, splash pages, and speech bubbles, you’re in the right place. Let’s break down what graphic novels actually are and how you can start crafting your own.


What Exactly is a Graphic Novel?

At its core, a graphic novel is a book-length narrative told through sequential art.

Unlike a comic book, which is typically a serialised, thin pamphlet released monthly, a graphic novel is a complete, self-contained story (or a collected volume) bound in a book format. It uses the visual medium—panels, gutters, character design, and colour theory—to control the pacing of the reader’s experience in a way that text-only books cannot.

In a graphic novel, the art isn’t just an “illustration” of the story; the art is the story.


How to Create Your Own Graphic Novel: A Step-by-Step Guide

Creating a graphic novel is a marathon, not a sprint. It’s a labour of love that requires patience and a fair bit of planning. Here is your roadmap from concept to finished product.

1. Develop Your “Hook” and Script

Every great graphic novel starts with an idea. But before you pick up a pencil, you need a script.

  • The Synopsis: Summarise your story in a few paragraphs. What is the central conflict? Who is the protagonist?
  • The Script: Write it like a screenplay, but include descriptions of what is happening in each panel. Keep your dialogue tight—remember, you have limited space on the page!

2. Character and World Design

Before you draw the first page, spend time in your sketchbook.

  • Character Sheets: Draw your characters from different angles and with different expressions. If they aren’t consistent, the reader will get confused.
  • World-Building: What does your setting feel like? Create a “visual bible” for your world so the architectural style and atmosphere remain cohesive throughout the book.

3. Thumbnails: The Blueprint

This is the most crucial step. Thumbnails are tiny, rough sketches of every page in your book. They don’t need to look good; they just need to map out the flow.

  • Where does the reader’s eye go?
  • Are the panels too crowded?
  • Does the page turn reveal an exciting surprise?
  • Pro-tip: Don’t skip this! Fixing a mistake in a thumbnail takes seconds; fixing it in an inked final page takes hours.

4. Pencilling and Inking

Now it’s time to commit to the paper (or screen).

  • Pencilling: Draft the layout, body proportions, and backgrounds cleanly.
  • Inking: Use fine-tip pens or digital brushes to finalise the lines. This gives the drawings weight and definition, making them “pop” off the page.

5. Lettering: The Silent Storyteller

Bad lettering can ruin great art. Make sure your word balloons are placed in the order they should be read (top to bottom, left to right). Use clear, readable fonts, and ensure there is enough “breathing room” around the text so the page doesn’t look cluttered.

6. Coloring (or Shading)

If you aren’t doing the book in black and white, this is where you solidify the mood. Colour is a powerful tool—cool blues can signal sadness, while jarring reds can indicate danger. If you’re sticking to black and white, focus on value—using shadows and hatching to create depth and contrast.


Final Thoughts: Just Start

The biggest hurdle isn’t the technical skill—it’s the daunting nature of the project. A graphic novel is a mountain of work, but you climb it one panel at a time.

Don’t aim for perfection on your first attempt. Aim for completion. Whether you’re using traditional pencils and ink or an iPad with Procreate, the most important tool you have is your voice.

So, what story are you going to draw first?

NaNoWriMo – April – 2026 – Day 32

Without the pressure of a time limit and no distractions, I was able to sit down and go over the plan for the last few chapters.

I had gotten to a point in the story where I was satisfied with what I’d written, but it did have ramifications later on, ramifications that were not in the original plan.

That later on, of course, is now, so once I’d looked at the plan and read the previous two chapters to get my bearings, it was easier to write.

But…

Isn’t there always a but?

As I was writing, another thought came to mind. Some time ago, I realised there needed to be another action sequence arising out of an event that had sparked an impromptu and ill-fated attempted kidnapping.

That had to be avenged, but in the rough draft I had already written, it didn’t figure in the ending.

Now it does, and I have written it, and it’s great.

Even if I say so myself.

Tomorrow I will be covering the fallout from this event.

NaNoWriMo – April – 2026 – Day 31

It’s past five o’clock in the afternoon, and I haven’t had a look at working on the last few chapters.

I looked at it last night and made the changes I thought I needed to continue working the next day.

But…

The day started with the Maple Leafs playing some other team, but it didn’t matter. It was at Scotiabank Stadium, our home ground, so the odds were in our favour to win.

Of course, the day before we lost. It was disappointing, and if anyone had been following the trials of living with Chester, my cantankerous cat, you would know he was happy they did.

And still getting his least favourite food.

He knows the deal. Barrack for the Maple Leafs or there will be consequences.

Today we won in overtime. Good, we’ve been winning since we changed coaches, and the loss yesterday was an aberration.

The game ended in the early afternoon, our time.

Then we switched over to one-day cricket, and this will run till about ten tonight, which means not much work will get done.

I have been forsaking cricket to finish the NaNoWriMo project. Now that the pressure is off, I have a few things to catch up on.

At least the next hockey game is not till Wednesday.

The cricket for us, at least, is over for a day or so.

In the meantime, now that there is a lull in sports, I will get back to work.